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Sierra Nevada Basin and Range Desert Southwest Rocky Mountains Great Plains East Coast |
Holoscenes - Textures of the Earth |
Home Help for AOL users |
What are these Images? |
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Well, they aren't satellite images, as some people assume.
Sometime around 1996 I began to dabble in mapping software, after having been intrigued and then frustrated with the quality of inexpensive road map products. As a programmer, I was fascinated as much by the process as by the product. At the same time, the internet was making access to government datasets easy and inexpensive. It was easy to obtain algorithms for map projections, and I combined these into my first Windows cartographic tool written in C++. The first challenge was to read and interpret the SDTS file format that was used to deliver the USGS DLG datasets. Upon completion of version 0.1, I had an ability to import the datasets and display bitmaps containing road and stream networks in a flat but color-coded format. |
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Although line maps were interesting and the process of making them was instructive, it was clear that physical features controlled the location and routes of most of the man-made structures the maps depicted.
In 1997, I took my first trip to the American Southwest into the manifestly three-dimensional landscape of the Grand Canyon, Zion, and Bryce Canyon National Parks. Upon returning, I endeavored to enhance my maps with physical relief of some form. After acquiring several DEM datasets of the region, I produced the first shaded-relief map. Since then my efforts have been directed toward making the process easier and quicker, and adding the ability to produce maps at printer resolution. Although several (expensive) commercial GIS products are capable of producing similar maps, seeing these creations come to life through my own software is quite satisfying. I hope you enjoy them. If you have suggestions or requests, I would like to hear from you. Please feel free to write to me at webmaster@holoscenes.com.
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